For TrelloForge

Six boards your studio actually runs.

Every Roblox project repeats the same handful of shapes: a prototype week, a launch, an update, an asset queue, a bug list, onboarding someone new. These are those six, written as TrelloForge specs with real cards, checklists and acceptance criteria already filled in.

Script pathPlayerJoined -> LoadData -> SaveData

What is in it

Six boards, built from real project shapes.

Prototype — 1 Week Test

Scope, build, test, decide. Ends with a kill/iterate/scale card that forces the decision against numbers written beforehand.

Game Launch

Performance on a low-end device, data saving that survives a crash, store page, soft launch, and the first 24 hours.

Update Pass

A bounded change to a live game, with a regression pass that checks the old loop still works.

Asset Pipeline

Brief with references, production, review against the brief, in-game verification.

Bug Triage

Reproduce first, triage honestly, fix and record the cause, verify in a real session.

New Developer Onboarding

Access, orientation, and one small bounded first task that proves the review loop works.

Questions

Do I need TrelloForge to use these?

Yes. These are specs in the TrelloForge format — the app turns each one into a real Trello board. Without it you would be building the boards by hand, which is the thing the pack exists to avoid.

Can I change them?

They are plain JSON. Edit a card, add a list, delete anything you do not use, then build. That is the point of a spec over a template.

Are these Roblox-specific?

They are shaped around Roblox work — sponsor tests, Studio performance, place duplication before an update. Most transfer to any game project.